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Displaying a Battle With Gizmos

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Advanced Tutorial - Gizmos
Advanced Tutorial - Gizmos

This tutorial covers the Gizmos class inside the Unity editor, which provides a visual display of in-game information inside the editor without ever adding visuals to the game world. You want to see where your raycasts are going? Use Gizmos.DrawLine! You want to see the boundary of a mesh? Use Gizmos.DrawWireCube! Incorporates many of the uses for Gizmos into a simulated battle between two groups of military spawners and warships, and it does this in just under half an hour!

Includes:

  • One Scene
  • Three Models
  • Eight Textures
  • Thirteen Prefabs
  • Seven Scripts
  • Seven Sounds

All for the low, low price of $14.95!

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After watching this tutorial, a lot of things suddenly cleared up. I'm now confident enough to actually begin creating my first game!
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