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Unity 3D Javascript Tutorial

 
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CengaveR



Joined: 23 Jul 2009
Posts: 6

PostPosted: Thu Jul 23, 2009 9:34 pm    Post subject: Unity 3D Javascript Tutorial Reply with quote

I am a 3D modeler using 3DS Max. I do not have any programming knowledge. As far as I know Unity uses javascript but it is a bit different from the common javascript used in web pages. So When I try to learn javascript all I can find is javascript for web tutorials.

I need a javascript tutorial used in Unity 3D for novice people like me. May be you can divide it into sections like Unity Javascript Essentials, Unity Javasciprt Intermediate and Unity Javasciprt Advanced.

Regards...
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GargerathSunman



Joined: 20 Jul 2009
Posts: 47

PostPosted: Thu Jul 23, 2009 10:57 pm    Post subject: Reply with quote

That's a pretty good idea! I've released a lower to middle level tutorial or two as part of the Unity Basic Tutorial Set, but it would probably be a good idea for me to go through the basics from a pure beginner's standpoint.

If you have prior scripting knowledge in any modern programming language like C++, though, the basic set tutorials should be enough.
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CengaveR



Joined: 23 Jul 2009
Posts: 6

PostPosted: Fri Jul 24, 2009 1:59 am    Post subject: Reply with quote

Unfortunately I have no prior programming or scripting knowledge. In order to create interactivity programming is a must.

I created virtual worlds so far with WRML, but my customers want interactivity. So I tried to find a game engine. Unity and DX Studio were the ones that also had browser support. But both need javascript and both do not have a good programming tutorial for novice people like me. I decided to learn Unity but I am having problems in understanding its scripting language.

I would be the first one who will buy them immediately.

Regards
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GargerathSunman



Joined: 20 Jul 2009
Posts: 47

PostPosted: Fri Jul 24, 2009 9:19 am    Post subject: Reply with quote

Ok, I'll put it on the list of things to make, then. I've been thinking about making a "Getting Started as a Beginner" set for a little while now, so it's good to see it actually would be used.

I can't guarantee I'll jump right to it, as I've got a few dozen requests (mostly overlap), but I'll definitely do it soon after I finish the requests I'm working towards currently.
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CengaveR



Joined: 23 Jul 2009
Posts: 6

PostPosted: Fri Jul 24, 2009 6:37 pm    Post subject: Reply with quote

Thank you I will wait for it Smile
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jimbob



Joined: 23 Jul 2009
Posts: 5

PostPosted: Sun Jul 26, 2009 1:13 am    Post subject: UnityScript not JavaScript Reply with quote

I think it would also be very helpful to actually explain what UnityScript is, because its not really Javascript.

In particular spend some time explaining the differences between UnityScript and JavaScript.

It can be seriously off putting when learning UnityScript and you have your trusty core javascript book next to you, and discover that loads of stuff doesn't work.
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GargerathSunman



Joined: 20 Jul 2009
Posts: 47

PostPosted: Sun Jul 26, 2009 9:51 am    Post subject: Reply with quote

The difference is so major you might as well treat it like a whole new language, really. Don't focus on learning JavaScript and try to apply that to UnityScript. It'll waste a lot of your time.

I probably won't do a mix and match, just a thorough step-by-step as to how to use the usual coding methods, variables, functions, loops, returning information, etc....
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CengaveR



Joined: 23 Jul 2009
Posts: 6

PostPosted: Mon Jul 27, 2009 12:57 am    Post subject: Reply with quote

This is exactly what I want and what I was trying to explain. Javascript and Unity script are not the same. I tried to learn javascript from video tuorials and web tutorials but when I look the examples in Unity I could not understand the complete code.

I hope to see such a tutorial as soon as possible. In order to not to make the video complicated it would be nice to divide the tutorial like essentials, intermediate and finally advanced.
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GargerathSunman



Joined: 20 Jul 2009
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PostPosted: Mon Jul 27, 2009 8:06 pm    Post subject: Reply with quote

I've already got intermediate and advanced throughout the Basic Tutorial Set. The beginners tutorial I'm processing right now should be out on YouTube sometime either tonight or tomorrow. (Took time out from the next advanced tutorial to make it)

I figure it makes the most sense as a bonus recording, so it'll be released for no charge. Very Happy
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CengaveR



Joined: 23 Jul 2009
Posts: 6

PostPosted: Mon Jul 27, 2009 9:28 pm    Post subject: Reply with quote

Woooow that is great. Thank you!

Since Youtube's screen resolution is low (even with HD) will it be possible to download the tutorial with its original resolution from your website?
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GargerathSunman



Joined: 20 Jul 2009
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PostPosted: Mon Jul 27, 2009 10:58 pm    Post subject: Reply with quote

I believe so. We'll have to change the code a bit to allow for multiple sample tutorials, but it shouldn't take too long.
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CengaveR



Joined: 23 Jul 2009
Posts: 6

PostPosted: Tue Jul 28, 2009 2:33 am    Post subject: Reply with quote

I will wait for it! By the way I bought all of your tutorials today. I will write my testimonial as soon as I watch and try them.

Regards.
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Theodore



Joined: 20 Jul 2009
Posts: 8

PostPosted: Tue Jul 28, 2009 11:42 am    Post subject: Reply with quote

We've updated the coding of the free tutorial download page to allow multiple free downloads, and added Beginning Scripting! Let us know what you think.
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Aoleon



Joined: 26 May 2010
Posts: 7

PostPosted: Sun May 30, 2010 8:47 am    Post subject: Reply with quote

GargerathSunman wrote:
That's a pretty good idea! I've released a lower to middle level tutorial or two as part of the Unity Basic Tutorial Set, but it would probably be a good idea for me to go through the basics from a pure beginner's standpoint.

If you have prior scripting knowledge in any modern programming language like C++, though, the basic set tutorials should be enough.


Most people here buying tutorials are artists with no scripting knowledge.

So pretend we know nothing and start from the beginning. And you can minimize the stuff about how to use Photoshop and a 3D app as that is what we do already - unless of course you are handling something more advanced like how to fix FBX UV map imports from 3D app X or something like that.
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GargerathSunman



Joined: 20 Jul 2009
Posts: 47

PostPosted: Wed Jun 09, 2010 4:03 pm    Post subject: Reply with quote

You'd be surprised, actually. I've had quite a number of programmers buy the tutorials as well. Not many people understand how Unity interfaces with its codes, so the basic tutorial set sells quite well to both groups.
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