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Update for Basic Tutorial Set

 
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liquidbook



Joined: 29 Mar 2010
Posts: 2
Location: Portland, Oregon

PostPosted: Mon Mar 29, 2010 9:22 am    Post subject: Update for Basic Tutorial Set Reply with quote

Is there a project file update for the Basic Tutorial set? I am using unity3d (ver. 2.6.1f3) and imac (10.6.2). When I load the project (when I open AsteroidsScene) it has a series of errors that will not allow it run. Thanks

Last edited by liquidbook on Mon Mar 29, 2010 1:57 pm; edited 1 time in total
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liquidbook



Joined: 29 Mar 2010
Posts: 2
Location: Portland, Oregon

PostPosted: Mon Mar 29, 2010 1:39 pm    Post subject: I seem to have fixed the issue Reply with quote

with a large wooden hammer ... no but serious.

There was a post on the unity board about !IsFinite(outDistanceForSort) and !ss->GetLocalAABB().IsValid() which seem to related to 2.6.1 (bug). The forum thread talked about the Particle System and Emitters and there numeric range. So i went to:

1. Hierachy > BackgroudStars (particle system)
2. Ellipsoid Particle Emitter (in the inspector)
3. min energy and max energy were set to "infinity" i changed them to 100 and 1000.

This seem to allow the program to run to "new game" part. Before it would hang (crash) on play
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GargerathSunman



Joined: 20 Jul 2009
Posts: 47

PostPosted: Mon Mar 29, 2010 3:31 pm    Post subject: Reply with quote

Thanks for the quick response, liquidbook! I'll see what I can do about that. I was aware of the issue, but I hadn't thought to update the project. It's hard to keep track of where I've used infinity, and it's sadly a very broken term in the latest versions of Unity.

I'll probably have a new version uploaded by the end of the week. Just have to modify the project and double-check all the scenes to make sure things remain connected ok. For best results on the star system, setting the energy to around 10,000 is good. Infinity was because I wanted a static star system.

Once again, thanks for letting me know! I'll get right on it.
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