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liquidbook
Joined: 29 Mar 2010 Posts: 2 Location: Portland, Oregon
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Posted: Mon Mar 29, 2010 9:22 am Post subject: Update for Basic Tutorial Set |
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Is there a project file update for the Basic Tutorial set? I am using unity3d (ver. 2.6.1f3) and imac (10.6.2). When I load the project (when I open AsteroidsScene) it has a series of errors that will not allow it run. Thanks
Last edited by liquidbook on Mon Mar 29, 2010 1:57 pm; edited 1 time in total |
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liquidbook
Joined: 29 Mar 2010 Posts: 2 Location: Portland, Oregon
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Posted: Mon Mar 29, 2010 1:39 pm Post subject: I seem to have fixed the issue |
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with a large wooden hammer ... no but serious.
There was a post on the unity board about !IsFinite(outDistanceForSort) and !ss->GetLocalAABB().IsValid() which seem to related to 2.6.1 (bug). The forum thread talked about the Particle System and Emitters and there numeric range. So i went to:
1. Hierachy > BackgroudStars (particle system)
2. Ellipsoid Particle Emitter (in the inspector)
3. min energy and max energy were set to "infinity" i changed them to 100 and 1000.
This seem to allow the program to run to "new game" part. Before it would hang (crash) on play |
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GargerathSunman
Joined: 20 Jul 2009 Posts: 47
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Posted: Mon Mar 29, 2010 3:31 pm Post subject: |
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Thanks for the quick response, liquidbook! I'll see what I can do about that. I was aware of the issue, but I hadn't thought to update the project. It's hard to keep track of where I've used infinity, and it's sadly a very broken term in the latest versions of Unity.
I'll probably have a new version uploaded by the end of the week. Just have to modify the project and double-check all the scenes to make sure things remain connected ok. For best results on the star system, setting the energy to around 10,000 is good. Infinity was because I wanted a static star system.
Once again, thanks for letting me know! I'll get right on it. _________________ Bringing you the best in the simplest way possible.
http://www.unity-tutorials.com |
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